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Revision as of 13:35, 20 April 2019





Many online games feature virtual avatars, a simple yet efficient approach to make the player feel immersed in their environment.





Large companies like Nintendo have adopted virtual avatars together with the invention of the Nintendo Wii's Miis. Others are taking notice of the significance of owning a 3d virtual representation of them selves with Sony producing the House service and Microsoft is rumored to soon replace their inactive 2d Xbox Live profiles using fully 3d animated avatars as well. Other companies like IMVU have focused completely on just having virtual avatars with million of options for altering your physical appearance. It stands to reason if many big companies with tens of thousands of dollars budgeted for advertising and research are leaning towards trend, your small game development company should too.





What's precisely the allure of having virtual avatars? This is an abstract topic since it varies from one consumer to another. For some it is pure escapism, for many others it is boundless freedom to experiment with styles, looks, and colors they'd otherwise not attempt in the real world. Virtual avatars appeal to our self in a basic level and for some people it will become an extension of these as somebody. There tends to be a varying level of seriousness taken as a few people try to make their avatar look"cool" or even"sexy" while some intentionally make their avatar seem outlandish and as silly as you can.





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