Serverproperties Minecraft Wiki

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The default server.properties file for Java Version.



server.properties is the file that stores all of the settings for a multiplayer (Minecraft or Minecraft Traditional) server.



When editing server.properties, it is vital that the same structure as the unique is used, though the order of the traces is arbitrary. The text before the equal sign is the important thing, which should not be changed. The text after the equal signal is the property's value, which could be edited. Traces that start with # are comments - altering or removing these lines has no impact on the game.



After changes are made to the server.properties file, the server should be restarted for them to take impact. Another option is to make use of the /reload command within the server console or in-recreation, which can even permit adjustments to be reloaded.



If the server.properties file doesn't checklist all properties (similar to if a brand new version of the server adds new properties, or if the file doesn't exist), then on startup, the server rewrites the server.properties file with the brand new properties listed and set them to their default values.



The server.properties file is just a standard text file with UTF-8 encoding, regardless of its extension, and may subsequently be edited with any textual content editor equivalent to Notepad for Windows, TextEdit for Mac, or nano and vim for Linux.



1 File location 1.1 Java Edition1.2 Bedrock Version



2.1 Java Edition2.2 Bedrock Edition



3.1 Java Version3.2 Bedrock Edition



File location



This file is automatically generated upon the primary begin of the server (if it does not exist). Another Day Another Cube



Unix Unix/Mac



If the participant starts it from their home listing (/residence/identify) the server information are created in /residence/name. Observe these guidelines for guaranteeing that the server information are generated where the participant would expect them.



- Put aside an entire listing for all of the server files. (Things might get messy if the player doesn't). - The player's server.jar should be positioned here.- It needs to be in the player's executable $PATH- Make sure so as to add the execution permission to the startup script (chmod +x file_identify, or use a folder supervisor) - minecraft_server.sh



This file is downloaded with bedrock_server.exe



These are the default settings for a newly put in Minecraft server:



Default as of 22w11a.



Default as of 1.18.32.02.



Minecraft server properties



With allow-flight enabled, griefers might turn into extra widespread, because it makes their work easier. In Inventive mode, this has no impact.



If a legacy problem number is specified, it's silently transformed to a difficulty identify.



In order for enabling JMX on the Java runtime you additionally want so as to add a couple of JVM flags to the startup as documented right here.



- It isn't recommended to expose RCON to the Internet, as a result of RCON protocol transfers all the things with out encryption. All the pieces (together with RCON password) communicated between the RCON server and client may be leaked to someone listening in on your connection.If set to false, it should suppress replies from shoppers. This means it is going to appear as offline, but will nonetheless accept connections.



When this feature is enabled, customers who will not be current on the whitelist (if it's enabled) get kicked from the server after the server reloads the whitelist file.



See permission stage for the small print on the four ranges.



If a legacy gamemode quantity is specified, it's silently transformed to a gamemode name.



Be aware: Dungeons still generate if this is ready to false.



Escaping ":" is required when utilizing a world preset ID, and the vanilla world preset ID's namespace (minecraft:) may be omitted.



Examples:



- Setting max-world-dimension to one thousand permits the player to have a 2000×2000 world border.- Setting max-world-size to 4000 provides the player an 8000×8000 world border.- The MOTD helps color and formatting codes. Another Day Another Cube - The MOTD helps special characters, akin to "♥". Nonetheless, such characters should be transformed to escaped Unicode kind. A web-based converter might be discovered here.- If the MOTD is over 59 characters, the server checklist might report a communication error.Note: The Ethernet spec requires that packets lower than 64 bytes become padded to 64 bytes. Thus, setting a value lower than sixty four might not be useful. It's also not really useful to exceed the MTU, typically 1500 bytes.



Click WindowEnchant ItemReplace SignalPlayer DiggingPlayer Block PlacementHeld Merchandise ChangeAnimation (swing arm)Entity MotionShopper StatusChat MessageUse EntityNotice: Oblique injury sources spawned by gamers (equivalent to lava, fireplace, TNT and to some extent water, sand and gravel) nonetheless deal harm to other players.



Observe that (in some versions before 1.15.2), the ":" and "=" characters must be escaped with a backslash (\), e.g. http\://somedomain.com/somepack.zip?someparam\=somevalue



The resource pack may not have a bigger file measurement than 250 MiB (Before 1.18: One hundred MiB (≈ 100.Eight MB)) (Earlier than 1.15: 50 MiB (≈ 50.Four MB)). Word that download success or failure is logged by the shopper, and not by the server.



Optional, provides a custom message to be shown on useful resource pack prompt when require-resource-pack is used.



Expects chat component syntax, can contain a number of strains.



Note: If the resource pack is any totally different, a yellow message "Invalid sha1 for useful resource-pack-sha1" seems in the console when the server starts. Attributable to the nature of hash features, errors have a tiny chance of occurring, so this consequence has no impact.



This setting has no impact if problem = zero (peaceful). If problem just isn't = 0, a monster can still spawn from a spawner.



If the player has main lag, it is strongly recommended to show this off/set to false.



10 is the default/really helpful. If the player has main lag, this worth is really useful to be diminished.



With a whitelist enabled, users not on the whitelist can't join. Meant for non-public servers, similar to these for actual-life mates or strangers carefully selected by way of an utility course of, for example.



Be aware: Ops are robotically whitelisted, and there isn't any want to add them to the whitelist.



peaceful (0)



straightforward (1)



regular (2)



laborious (3)



Values correlate to the integer gamemodes as follows:



survival (0)



artistic (1)



adventure (2)



Minecraft Traditional server properties



Note: If set higher than 3, it's changed again to 3.



- A single line of text. Characters corresponding to ' (apostrophe) might should be escaped by including a backslash before them.